University of Iowa, Class of 2019
Double Major: BA with Honors in Art and Informatics
GPA: 3.41 Dean’s list last 4 consecutive semesters (Fall 2018 to Spring 2019)
Software development programs: Unreal, Unity, Godot, Xcode, Xamarin for web, nodejs, Mobile VR, game applications, and Pycharm
Platforms: Building for HTC Vive, Magic Leap, and Cave VR, PC, Android, IOs.
Modeling and Texturing quality mid poly Medical and Military Equipment,made for virtual reality(VR).
Using trim sheets, texture painting, and lighting to generate Environments for and Environments for texturing, and lighting for environments for virtual reality educational training made with Unity
Imported into Unity
Communicating with Medical Professionals, software engineers, and UX designers.
Created an animated short promoting the organization’s event, Rain Campaign. Responsible for character concepts, modeling, texturing and animation to dialogue.
Pulse Studios LLC-(September-May 2020 intermittently) Modeled Venues, event activation displays, and furniture for virtual events, building environments in Unreal Engine, rendering stills.
-Teaching kids ages 9 to 16 with profound cognitive and emotional disabilities social and emotional development, basic reading, music, and math.
-Making 20+ 1 minute educational videos for students during remote learning.
-Helping students adjust to in person learning by keeping a calm learning space and adjusting course plans based on the student's attention.
-Maintained strict hygiene standards for in person learning, cleaning every space after use.
-Taught over 30 students in under resourced communities in learning 3D modeling(Blender) and animation with Blender and 2D animation(After Effects)
-Supporting teachers in preparing course materials.
Lead class on VFX and physics simulations using Blender.
-Worked on 50+ projects, Modeled show rooms, stages, events, and booths for events using 3ds Max, Blender, and rendered using Unreal Engine and 250+ furniture pieces.
-Modeled and textured 25-+ furniture sets and brought into Unreal.
-Designed Event layouts in AutoCAD
-Communicated with clients in email and phone meetings daily.
-Lead training and integration of Blender for studio members.
-Designed and built interactive Virtual Reality environments for research relating to bike and pedestrian safety
-Used: C#, Unity, Blender, HTC Vive, Cave VR, and Magic Leap
-Developed data extraction script for user studies with Python