Website powered by

20+ VR Models for Medical Training

Models Created to be used in Unity for a client, Enduvo, a developer for presenting education for VR. To optimize for VR I developed a mid-poly workflow, using just enough geometry to have proper face and edge shading and to prevent warping of UV maps.

To save on memory and maximize texture detail everything is using either tilable textures or a texture atlas, allowing me to scale details. This was especially important for UI details that needed to be clear in presentation. All materials were made starting from data made in Blender such as normal, curvature, ao, color ID, and normal data to be manipulated in Substance Designer. Details included ports, screws, icons and other mechanical details.

Phoropter-Front

Phoropter-Front

Defibrillator

Defibrillator

Autoclave

Autoclave

Stretcher Wheeler

Stretcher Wheeler

Stretcher Basket

Stretcher Basket

Pediatric Crib

Pediatric Crib

Pediatric Incubator

Pediatric Incubator

Ophthalmoscope

Ophthalmoscope

Anesthesia Machine

Anesthesia Machine

IV Bags Blood and Sodium Chloride

IV Bags Blood and Sodium Chloride

Examination Table

Examination Table

X Ray Machine interface

X Ray Machine interface

Phoropter-Back

Phoropter-Back

Wheel chair

Wheel chair

Oxygen mask with pump

Oxygen mask with pump

Laryngoscope

Laryngoscope

Blood Pressure Monitor

Blood Pressure Monitor

Cart and Stand

Cart and Stand

IV Stand, Table, Monitor, Scale

IV Stand, Table, Monitor, Scale

Dentist Chair

Dentist Chair

4 syringes of various sizes

4 syringes of various sizes

Dental tools

Dental tools

Surgical tools

Surgical tools

MRi Machine

MRi Machine

MRI Machine Details

MRI Machine Details